

I recognize this may be due to some limitation within Project Zomboid itself. I moved out immediately so that I could turn things on and see at night.) (One of the starting houses in an official map has no working lights in any room. Maybe it's just me, but this bothers my sense of order within the three maps. If I had to point out any overall problems, it would be the same problem that I have with the two original Project Zomboid maps: I keep finding rooms without any light switches, as well as some where the light switches don't do anything. I do really like the look of that cafe, and it's outdoor area. The light switch in the cafe at 8048x8133 (Cell 26x27, Rel 248x33) also does not turn on the lights. The light switch in side the storage building at 8085x8138 (Cell 26x27, Rel 285x38) does not turn on the lights inside that building. I also just noticed when trying to turn on the light in the room at the bottom of those stairs to get a brighter quality screenshot that the light switch does not seem to do anything. However, you cannot climb all the way to the top and get to that long room which is the third floor. On the second floor of the shops at 8130x8140 (Cell 27x27, Rel 30x40), there is a set of stairs that seem to lead up to the third floor. The character did have the Lucky trait, if that makes a difference in checking your loot tables.

#PROJECT ZOMBOID MAPS MODS NEW DENVER PLUS#
The first time I looted this store, I found over 800 of the "Book" item, plus about another 200 of the various training books. I found 20, 30, even 40 or more in various containers. At the bookstore located at 8177x8116 (Cell 27x27, Rel 77x16), the number of the basic "Book" items found is extremely high. This may be a design decision on your part, but it seems odd to me. In fact, there do not seem to be any light switches in any of the rooms of this building. I also cannot find a light switch for the main ground floor library, so it's always dark in there. You can go down them from the upper level once you travel to the second floor via the outside staircases. You cannot go up them from the main room. In the library at 8351x8156 (Cell 27x27, Rel 251x56), the inside stairs do not work properly. If you open it (or destroy it), you are facing the building wall with no opening and no way to walk through. The exterior door at 8257x8142 (Cell 27x27, Rel 157x42) doesn't go anywhere.

In the back room of the shops at 5252x8125 (Cell 27x27, Rel 152x25), you cannot reach the bookshelf in the top left corner to loot it unless you sledgehammer out the washing machine or the bed. When I create a game with the map, Project Zomboid 30.15 on Steam, New Denver 1.2, I get the following errors in the console: All coordinates I am using come from the "New Denver, BC, v1.2" page on the Project Zomboid Map Project. I know from this thread that you're looking for any problems in the map so you can fix them, so here are a few I have found while exploring it over the past week or so. It's a nice change from the two default maps with Project Zomboid. I have been enjoying playing in this map.
